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Friday, December 19, 2025

Retro Re-release Roundup, week of December 18, 2025


Kill your loved ones by any means by way of Arcade Archives’ pre-anniversary shock.

 “Pre-anniversary?”, you may ask? That is proper: The Outfoxies is the 499th Arcade Archives launch, and a precursor to recreation #500, which was teased to be one thing monumental… and revealed to be Area Invaders, so, y’know, not fairly as thrilling as the sport that permits you to homicide a chimp in a high hat with a bowl of scorching soup, however essential to some, I suppose.

ARCADE ARCHIVES / ARCADE ARCHIVES 2

The Outfoxies

  • Platform: Nintendo Swap 2, PlayStation 5, Xbox Sequence S/X (worldwide, ACA2) / Nintendo Swap, PlayStation 4 (worldwide, ACA)
  • Value: $17.99 / €14.99 / £11.99 (ACA2), $14.99 / €14.99 / £11.99 (ACA), $2.99 / €2.99 / £2.49 (ACA-to-ACA2 improve)
  • Writer: Hamster / Bandai-Namco


What’s this? A chaotic assassin-themed 1v1 side-view motion recreation for one or two gamers, initially developed and distributed in arcades by Namco in 1995 and by no means reissued till now; gamers choose from considered one of 7 weird assassins and try and terminate their opponent by way of any means crucial, which can embody primary melee assaults, wielding any of the various weapons and objects littered round every stage or by exploiting or just surviving any one of many recreation’s dynamic stage hazards and gimmicks. (One explicit perk of the Arcade Archives 2 model is the help for variable refresh charges, which helps to enhance the smoothness of the sport’s speedy and excessive sprite scaling.)

Why ought to I care? Lemme run down the checklist: it is a little-played, basically-Japan-only recreation that was buried through the peak of the (typical) combating recreation increase; it is a recreation that followers had lengthy speculated was off-limits for a reissue on account of varied content-related considerations about violence in opposition to kids/animals, outdated Japanese terminology, and so on; it is a recreation that is featured closely in Arcade Archives requests lists for a number of years and, most crucially, it is a distinctive, forward-thinking and instantly-memorable recreation with incredible character designs, a big handful of loopy setpieces influenced by all of your favorite ’80s/’90s Hollywood motion flicks and gives a degree of pandemonium to fighting-game-adjacent versus motion that would not been seen once more till Tremendous Smash Bros. (It is also not afraid to wide-zoom the playfield to the purpose of inscrutability at occasions, so put on your glasses for this one.)

Useful tip: Do observe that this recreation does not permit for mirror matches, making the already-lopsided character stability much more extreme — put one other manner, you wish to choose Betty Doe as rapidly as doable.

ARTDINK GAME LOG

Taiyou no Shippo: Wild, Pure, Easy Life (Tail of the Solar)

  • Platform: PC by way of Steam (worldwide), Nintendo Swap (Japan)
  • Value: $19.99 / ¥2420
  • Writer: Artdink

What’s this? A port of Artdink’s peculiar prehistoric 3D action-adventure recreation Taiyou no Shippu, initially developed and printed in Japan for the Sony PlayStation in 1996 and localized for North American audiences as Tail of the Solar by Sony in 1997; gamers are tasked with constructing a tower out of mammoth tusks with a view to assemble a tower tall sufficient to succeed in the “tail of the solar”, which includes exploring an unlimited open world searching for animals to hunt, ingesting or sharing varied doubtful foodstuffs with a view to improve the attributes of your currently-piloted caveperson or develop the standing of your tribe, discovering all types of out-of-place artifacts and randomly falling asleep with no warning, with the participant’s actions and outcomes resulting in considered one of a number of endings. (Do observe that they are particularly solely reissuing the Japanese unique, not the localization.)

“Artdink Recreation Log”? Sure, Artdink’s kicked off a brand new line of self-produced, self-published reissues of their again catalog; that is their debut launch, and Aquanaut no Kyuujitsu (Aquanaut’s Vacation) is already queued up for the close to future. This explicit recreation has some primary display border choices and a toggle between unique and “remastered” (upscaled) visuals, in addition to a save state and a scan of the unique guide, and it looks as if that’ll be the commonplace function set going ahead. At this time limit, they’ve given no indication that they’re going to be localizing any of those releases.

Why ought to I care? Director Kazutoshi IIda’s intent with this recreation was to make one thing that flew in contravention of the safer, extra codified recreation design eithos being pushed by the likes of Mario 64 and as an alternative hearkened again to the times of early Famicom and laptop video games that made no pretenses in direction of following a longtime recreation design vocabulary and as an alternative engaged the participant by way of their opaque sense of thriller… and certainly, it is a recreation that appears particularly engineered to enchantment to those that benefit from the feeling of diving into the unknown, urgent the boundaries of a seemingly-endless world and attempting to smell out the logic behind the sport’s many underlying techniques and mechanics, however there is a logic to it and extra to get pleasure from past low-cost surrealism.

Language barrier? Most of the essential menu choices are labeled in English; a lot of the explanatory in-game textual content, in addition to the endings, are in Japanese, however one may query how useful lots of them are in reality.

EGG CONSOLE

Yuureikun (MSX2)

  • Platform: Nintendo Swap (worldwide)
  • Value: $7.19 / ¥990
  • Writer: D4 Enterprise / System Sacom


What’s this? A side-view motion recreation starring a floating ghost, initially developed for MSX2 cartridges by System Sacom and printed in 1989. Gamers management an amnesiac ghost on a quest to hell to query the Enmah Daioh on its identification; along with with the ability to freely, however slowly, float via every flip-scrolling horizontal stage or auto-scrolling vertical stage, the participant may assault enemies and executives with a weaker boomerang-esque ahead assault or a stamina-draining backwards-lunging butt slam that may also be used to shatter bricks, which could comprise helpful gadgets, the cash required to buy stated gadgets or stairways to bonus rooms.

Why ought to I care? You are a kind of individuals who makes an attempt to get via Kirby video games with as little time spent on-foot as doable, otherwise you’re somebody in search of what is perhaps probably the most explicitly console-esque motion recreation reissued by way of EGG Console up to now — in one other timeline, you would be seeing Yuureikun in direction of the highest of each Grasp System best-of checklist. Props to the music, too: should you’re a PSG-head, you are in for a deal with.

Language barrier? There is a very small quantity of story-related textual content introduced in Japanese, however all of the requirements are introduced in plain English.

NINTENDO SWITCH ONLINE EXPANSION PASS

December ’25 replace: Rayman 2: The Nice Escape and Tonic Hassle (Nintendo 64)


What’re these? The unique model of Ubisoft Montpellier’s acclaimed 3D successor to their hit platformer Rayman, initially printed for Nintendo 64 and PC in 1999 and closely ported from thereon after, alongside the Ubisoft Montreal platformer extensively cited because the technical “check run” for Rayman 2 however in the end launched simply weeks earlier than Rayman 2 on account of quite a few prolonged delays.

Why ought to I care? Rayman 2 may’ve quietly been the strongest 3D platformer of its period that did not have Nintendo’s identify on the field, and taking part in the N64 unique may spare you from the infinite A/B’ing crucial for figuring out exactly which of the later ports are optimum. As for Tonic Hassle, I couldn’t inform you how a lot real overlap exists between this recreation and Rayman 2 by way of design and know-how, however I can say that the similarities are so quite a few and so on-the-nose that any Rayman afficionado goes to wish to strive it out of sheer curiosity.

Useful tip: For no matter motive, Nintendo has proven a persistent unwillingness to implement Controller Pak help inside their N64 emulators — this omission often impacts NSO video games in comparatively minor methods, however Rayman 2‘s a recreation that required the Controller Pak to ensure that gamers to avoid wasting their recreation, so if you wish to save your progress on NSO, you may want to recollect to make use of save states.

PLAYSTATION PREMIUM

December ’25 replace: Soulcalibur III (PlayStation 2)

What’s this? The fourth entry in Namco’s era-leading weapon-based historic fantasy combating recreation collection, initially launched solely for the PlayStation 2 in 2005 and adopted by an arcade-exclusive revision a 12 months later; this explicit entry launched the favored characters Zasalamel, Tira and Setsuka and strengthened the collection’ ever-centric give attention to single-player content material, together with the debut of the character creator function.

Why ought to I care? Relying in your perspective, Soulcalibur III may symbolize considered one of two issues — it is both the height of the collection’ temporary interval as a AAA contender, providing top-class visuals and an expansive suite of various and deep single-player content material that future entries have by no means matched and few combating video games have ever tried, or it is the nadir of the collection’ credibility as a respectable aggressive instrument and marks the purpose the place the collection totally turned its gaze to the informal viewers. To others, it would simply be the sport that nuked their reminiscence card, and so this is perhaps the chance to revisit it with the safety that it will not smash your total life.

Standalone availability? You should purchase this one with out PS+ off the rip, for $10 or equal.

PLUG-AND-PLAY / “MINI” HARDWARE

Egret II Mini Arcade Assortment Half 1 (¥9878)

What’s this? The fourth SD card growth pack for Taito’s unkillable Egret II Mini tabletop plug-and-play arcade duplicate, initially launched in 2022; following earlier expansions, this package deal consists of an instruction card set and a specially-produced zine with developer interviews and different supplies, however the path of the growth differs somewhat inasmuch because it’s particularly centered on video games from two particular publishers: Technos and Knowledge East.

Which video games are included? This growth consists of 5 video games from every participant: on the Technos facet, it consists of Mysterious Stones: Dr. Kick no Daibouken, Bogey Manor, Nekketsu Kouha Kunio-kun (launched globally as Renegade), Xain’d Sleena and Double Dragon, and on the Knowledge East facet, it gives Chelnov (launched globally as Atomic Runner), Darkish Seal (launched globally as Gate of Doom), Cliffhanger: Edward Randy, Wolf Fang (launched globally as Rohga) and The Nice Ragtime Present (launched globally as Boogie Wings).

Why ought to I care? You inform me: the demand for the Egret II Mini, which at a number of factors a business failure, appeared to have skyrocketed over the past 12 months or so, and it is not essentially simple to pinpoint why. Regardless of the case, this explicit collection of video games gives some connoisseur’s picks from the catalogs of two publishers whose extra apparent hits have been reissued advert nauseum, and you will by no means get me to say a nasty phrase about Chelnov.

Useful tip: The discharge of this growth was complemented by reprints of a number of earlier sold-out Egret II Mini merchandise, together with a brand new violet variant of the primary unit and “lite” games-only reprints of the earlier three SD card growth packs.

OTHER

Baroque Syndrome, Baroque Taking pictures & Baroque: Change into a Meta-Being

  • Platform: Nintendo Swap (worldwide, Taking pictures/Meta-Being), PC by way of Steam (worldwide)
  • Value: $14.99 or equal (Syndrome, Taking pictures) / $4.99 or equal (Meta-Being)
  • Writer: Sting


What’re these? Ports of three spinoff video games related to the cult first-person roguelike Baroque, initially developed for the Sega Saturn by Sting and printed in Japan in 1998, with a PlayStation port launched the next 12 months and an eventual third-person remake produced for PlayStation 2 and Wii and printed worldwide in 2008: particularly, the 2000 PlayStation visible novel prequel Baroque Syndrome, the 2000 PC capturing recreation Baroque Taking pictures and the 2022 Frogger-esque smartphone motion recreation Baroque: Change into a Meta-Being. These ports improve the unique video games with new high-resolution UIs, artwork galleries and game-specific tweaks like further save slots (Syndrome), wallpaper settings (Taking pictures) and alternate play modes (Meta-Being). Do observe that Baroque Syndrome has not been translated from Japanese.

Why ought to I care? Sting clearly believes there’s some small diploma of curiosity for Baroque exterior of Japan, and if shopping for one or all of those ancillary video games is what it takes to get them to decide to bringing over the actual deal then one could wish to simply chew the bullet. To be truthful, Syndrome does largely preserve the spirit of the unique, and the opposite video games are a minimum of competently-crafted style works, even when their connection to Baroque is minimal at greatest.

Useful tip: These ports had been produced for a just-released Japanese Swap bodily compilation titled Baroque-YA, which incorporates these three video games plus the unique Saturn model of Baroque, which Sting reissued on the Japanese eShop a number of years again; that reissue was realized by an emulation resolution that, to my data, shouldn’t be one thing they’re nonetheless capable of tweak or in any other case work with, which makes a possible localization or worldwide launch considerably difficult, but when the viewers exhibits up for these spinoffs, who is aware of what may occur…


Ninja JaJaMaru-kun

  • Platform: Nintendo Swap(Japan)
  • Value: ¥1280
  • Writer: Mebius / Metropolis Connection


What’s this? An emulated reissue of the MSX model of Jaleco’s big-in-Japan arcade-style motion recreation Ninja JaJaMaru-kun, which originated on Famicom in 1985 and adopted by quite a few ports and sequels, together with the Ninja JaJaMaru Assortment of some years in the past and a function on the Nintendo Swap On-line NES app; you are mainly simply getting the sport within the MSXPlayer emulator with out quite a lot of fanfare.

Why ought to I care? You’re significantly obsessive about evaluating and constrasting the standard of mid-’80s motion video games throughout up to date house platforms — that is about as straight a conversion as one may anticipate, so you’ve got gotta go in with an eye fixed for a way the character sprites have modified to single colours or no matter, as a result of that is as novel because it will get. (It does not harm that the Famicom unique’s a relatively uneven expertise, so the bounce to MSX does not actually harm the sport the way in which it might most some other Famicom motion recreation.)

Useful tip: This launch is each the primary in an introduced salvo of Jaleco MSX reissues from writer Mebius, whose confirmed titles embody the MSX variations of Metropolis Connection and Formation Z, and a part of the just-commenced Ninja JaJaMaru-kun Fortieth-anniversary initiative which can embody, amongst different issues, some type of brand-new survivor-esque recreation in 2026.

System Shock (remake)

  • Platform: Nintendo Swap 2, Nintendo Swap (worldwide)
  • Value: $39.99 or equal
  • Writer: Night time Dive Studios


What’s this? Nintendo-system ports of the crowdfunded 2023 remake of Trying Glass Studios’ unique 1994 first-person cyberpunk immersive sim, System Shock; these variations preserve all the things from earlier variations of the remake, together with later additions like a feminine player-character possibility and vital revisions to the ultimate boss, and add some small hardware-specific additions like joycon mouse performance on Swap 2. (The opposite console variations supplied USB mouse help, so I might prefer to suppose that is additionally current on OG Swap, however I could not inform ya for positive.)

Why ought to I care? After a few years and plenty of twists and turns, this remake bucked the chances by presenting a well-executed tackle the unique, with a retro-futuristic aesthetic that did not fully erase the ambiance of the basic recreation and a shocking deference to the density of selections and participant freedom supplied by the unique; the place it sadly met expectations was by its litany of technical points that had been largely, however not completely, addressed after many updates, and whereas I could not inform you how the OG Swap model runs, the Swap 2 model’s apparently one thing of a large number, so take from that what you’ll.

Improve path? Nope, so select properly.

Tomba 2: The Evil Swine Return Particular Version

  • Platform: PlayStation 5, Nintendo Swap 2, Nintendo Swap, PC by way of Steam (worldwide)
  • Value: $19.99 or equal
  • Writer: Restricted Run Video games / Whoopee Camp

What’s this? An emulated reissue of the second and last recreation in Whoopee Camp’s exploratory mission-based 2.5D motion recreation collection, Tomba, initially developed and printed for Sony PlayStation in 1999; operating on Restricted Run Recreation’s Carbon Engine emulation platform, this model (which particularly appears to be primarily based on the Japanese model however with the English voices/script pasted excessive) gives their common function suite which incorporates save states, rewind and a gallery of high-resolution paintings, design paperwork, package deal scans and different ephemera.

Why ought to I care? The Tomba video games stay distinctive in providing an exploratory side-scroller format that nearly parallels the open-objective sandboxes seen in fully-3D contemporaries like Mario 64 or Banjo-Kazooie greater than a Metroid or what have you ever, and Tomba 2’s adoption of totally polygonal visuals permits for extra adventurous and dramatic environments and vistas, serving to to shake the on-rails feeling with out truly eschewing the immediacy or really feel of 2D gameplay. Now, this reissue is a large number in the way in which that so many Carbon Engine reissues have been previously — usually poor audio and particularly poor implementation of recent audio-related options just like the English voices; in-game choices and configs dummied out in favor of emulator implementations that basically contradict the performance of the sport or just don’t perform accurately; noticeable efficiency points, and so on — and is particularly problematic inasmuch because it solely makes use of the Japanese music in-game and never the extra acquainted and really completely different soundtrack produced for the worldwide launch, however LRG has a minimum of promised to patch in a soundtrack possibility, so maybe they’re going to sometime get round to fixing all the opposite points, too.


Improve path? Nnnah.

Yuukyuu Gensoukyoku Revival

  • Platform: Nintendo Swap (Japan)
  • Value: ¥9680
  • Writer: Taito

What’s this? A remake of Starlight Marie & Mediaworks’ 1997 friendship-building journey recreation Yuukyuu Gensoukyoku, initially launched for Sega Saturn in 1997, with a port to PlayStation produced a 12 months after and a number of other sequels and cross-media releases in the following couple of years; this remake has been produced by a number of of the unique builders and options new character redesigns and illustrations by unique character designer Moo, new and unreleased music together with new opening and ending themes by Aki Hata, redone voice appearing by the unique forged and adjustments to the UI and dialog shows to indicate a number of character portraits without delay and different adjustments that have not been specified. Moreover, they’re providing further new and remade content material as paid DLC, together with a remake of the Ensemble fan disc, particular person character themes taken from vocal tune CDs and a model new state of affairs/audio drama, which is free to obtain earlier than the tip of February.

Why ought to I care? Earlier than the announcement of this remake just a few months in the past, I would not have been capable of reply you, however since trying into this recreation, I discovered that it is not fairly the throwaway Tokimeki Memorial clone I imagined it to be: relatively than relationship particular characters, you are aiming to construct belief and set up a rapport with a whole city as you’re employed to repay a debt, which not solely presents in a extra platonic manner but in addition requires the participant to construct synergy and aptitude with different characters via assigning and finishing menial jobs relatively than merely pandering to their likes and dislikes, which appears rather less vulnerable to guesswork than the same old romance sim affair. Then once more, they could’ve made it lots simpler for the remake, iunno.

Ineffective reality: There is no apparent motive why Taito would select to contain themselves with a remake of a comparatively low-profile romance sim from 30 years in the past, but it surely appears to be some type of quid-pro-quo with the studio who produced the current Time Gal Re;Start, launched along side the current Taito laserdisc assortment.

ROM HACKS & FAN TRANSLATIONS

Cookie’s Bustle (PC) English translation patch

Seize this now, earlier than some hyperfixated jackass dedicates the subsequent a number of years of their life to erasing it from the web.

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