Flowkit is a model new (actually… two days outdated!) mission that brings Assemble 3/Clicteam Fusion/GDevelop fashion visible programming to the Godot recreation engine. Carried out as an add-on utilizing 100% GDScript, flowkit requires Godot 4.5 or increased.
Flowkit is describe as:
It is a Godot addon made solely inside GDScript that means no exterior dependencies. It’s an event-based visible scripting answer designed to duplicate the simplicity of Clickteam Fusion 2.5 and Assemble 3’s Occasion editor programming interfaces.
When you have points, function requests, or strategies, please go to the problems part on Github.
Word: This addon continues to be new, and including help for nodes is time consuming, so to fight this, we’ve added a generator choice, below FlowKit backside panel, click on “Edit” > “Generate Occasions/Circumstances/Actions” and it’ll attempt to mechanically generate practical occasions, situations, and actions in your mission.
It’s in all probability greatest to not use this addon for manufacturing but.
Key options of Flowkit embrace:
- 🎯 Occasion Sheet System: Create recreation logic utilizing intuitive occasion blocks with situations and actions
- 🔌 Node-Based mostly Structure: Goal particular nodes in your scene tree for granular management
- 📦 Extensible Supplier System: Simply add customized occasions, situations, and actions
- ⚡ Runtime Engine: Environment friendly occasion processing throughout gameplay with computerized scene detection
- 🎨 Editor Integration: Seamless integration with Godot’s editor interface
- 💾 Useful resource-Based mostly Storage: Occasion sheets saved as
.tressources for model management friendliness
Key Hyperlinks
FlowKit on Godot Asset Library
You may be taught extra about FlowKit and see it in motion within the video beneath.
