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Sunday, November 30, 2025

The place can I discover the foundations for Phrase Thief?


Guidelines for taking part in wordthief

Wordthief is a sport for 2 to 4 gamers. The article of the sport is to make or steal as many phrases as potential to amass factors. The sport is over when the deck has been totally dealt and one participant has used all his playing cards or no participant is ready to make or steal one other phrase.
The Wordthief deck accommodates 108 playing cards: 104 letter playing cards and 4 Jokers. Every of the 4 fits (spades, hearts, diamonds and golf equipment) accommodates 26 playing cards. Every of these playing cards has a price of from 1 to 10, based mostly on the frequency of the letter’s utilization within the English language.

A full sport with 4 gamers tables about 50 minutes. If solely two persons are taking part in, the deck could also be reduce in half for a shorter sport.

Getting began

  1. The deck is reduce and every participant turns over a card. The participant with the letter closest to A goes first. The playing cards are then returned to the deck and the deck is shuffled.
  2. Every participant is dealt seven playing cards face down.
  3. A card is dealt resist function the trump go well with. It is going to be picked up because the final card from the deck.

Starting the sport

  1. The primary participant makes use of the letters in his hand to make a phrase listed in an ordinary English dictionary. Any phrase of two letters or extra is permitted. Exceptions are abbreviations and phrases requiring hyphens, apostrophes or capital letters.
  2. The worth of all of the letters within the phrase made is added up and registered below the participant’s identify on the rating pad or the participant takes the equal worth in chips.
  3. Phrases made in a couple of go well with could be stolen by different gamers. If a participant steals your phrase, he additionally takes the purpose worth of that phrase. If all of the playing cards utilized in a phrase are of the identical go well with, the phrase is wordlocked and can’t be stolen by different gamers. Wordlocked phrases obtain double factors, triple factors if the phrase is within the trump go well with.
  4. The participant who has made a phrase replenishes his playing cards. Gamers should have a minimum of seven playing cards of their fingers.
  5. Play passes to the left. The following participant should both make a brand new phrase from the playing cards in his hand or steal one full phrase from one other participant. If a participant steals a phrase, he should improve its worth by including letters to it. He may improve its worth by breaking it into 2 or extra phrases, then including or subtracting letters till +all* the stolen letters plus a minimum of one from the participant’s hand have been used within the new phrases. The participant should use all of the letters from the stolen phrase and every new phrase made should include a minimum of one letter from the phrase that was stolen.
  6. As soon as a participant has created a phrase, he can not steal, change, add to or lock that phrase. Solely different gamers might achieve this.

  7. As talked about in rule 5, the worth of all of the letters is added up and registered below the participant’s identify on rating pad or taken in chips.

  8. A bonus of 5 extra factors is awarded for every phrase of 5 letters or extra. 5 bonus factors for a 5-letter phrase, 10 factors for a six-letter phrase and so forth.
  9. If a participant is unable to make or steal a phrase, he loses 5 factors, takes one other card and misses a flip.
  10. When a phrase is stolen from a participant, the factors are registered within the minus column as factors misplaced or chips are returned to the financial institution. Bonus factors stay with the participant.
  11. A Joker is wild and can be utilized for any letter of any go well with in creating, stealing or locking new phrases. Jokers don’t have any worth.
  12. A participant who makes use of all of the playing cards in his hand (a minimal of seven playing cards) in a single flip receives a bonus of 20 factors.

Scoring

  • White Chips = 1 level
  • Blue Chips = 5 factors
  • Pink Chips = 20 factors

Ending the sport

  1. The sport is over when all of the playing cards, together with the face-up trump card, have been dealt and one participant has used all of his playing cards or, when nobody could make or steal one other phrase. Any playing cards remaining within the gamers’ fingers are subtracted from their scores or the equal worth in chips returned to the financial institution.
  2. The participant with the best complete, arrived at by including factors (or chips) made and subtracting level wins the sport.

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