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Wednesday, November 12, 2025

Battlefield 6 patch lastly ends the menace of the Lock-Guided Missile, shuts down the Recon Drone Sledgehammer exploit and extra


The following Battlefield 6 replace is right here. Having gone reside simply moments in the past, replace 1.1.1.5 is one thing of a midseason replace, bringing just a few high quality of life tweaks to the sport alongside some key fixes for just a few of the problems that cropped up since the launch of Season 1 in late October.

This newest launch can also be the primary to deal with a number of the issues gamers have been working into taking part in Redsec battle royale, the free-to-play part that additionally got here out lately.

Patch 1.1.1.5 is pretty restricted in scope. The largest repair on this one involves the Lock-Guided Missiles going by way of flares, and usually being annoying sufficient to cease gamers from utilizing air autos altogether.

The Lock-Guided Missiles had been primarily utilized by AA autos, however they may be geared up by IFVs, which made it much more of a nightmare to pilots. It acquired so dangerous that Battlefield Studios disabled it completely whereas the crew labored on a correct repair.

One other exploit the patch fixes is the one which allowed gamers to face on the Recon Drone and attain areas they’re not purported to. This was carried out by… repeatedly hitting it with a Sledgehammer. The long-running subject of autos not spawning for sure groups in Conquest and Breakthrough seems to have lastly been fastened, too.

By way of battle royale, the patch has just a few fixes that ought to assist make the expertise extra constant, in addition to enhance the circulate of matches. One of many extra attention-grabbing addresses a problem that might get rid of your complete squad as an alternative of reviving lifeless teammates when utilizing a Cellular Spawn.

Patch 1.1.1.5 additionally has but extra changes to weapon dispersion (bloom). Among the casses it addresses embrace transitioning from dash to firing in ADS, and others the place it apparently scaled with participant motion pace.

Learn on under for the total change log:

Multiplayer

Participant

  • Mounted a problem the place dispersion could be greater than meant when going from dash to firing in ADS.
  • Mounted a problem the place dispersion would incorrectly scale with motion pace and all the time assume the participant is shifting at most motion pace for the stance.
  • Tuned touchdown animation to scale back extreme digicam and weapon motion when aiming down sights, bettering visible stability throughout and after touchdown. This replace additionally resolves situations the place the ADS intention could possibly be displaced when sliding.

Automobiles

  • Mounted a problem the place Lock-Guided Missiles didn’t get countered as anticipated when met with enemy countermeasures reminiscent of flares.

Devices

  • Mounted an exploit permitting gamers to ascend and entry unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

Maps and Modes

  • Mounted a problem the place autos didn’t spawn appropriately in Breakthrough and Conquest.
  • Mounted a problem the place matches typically would begin with all sectors and targets energetic on the similar time.
  • Mounted a problem in Strikepoint on Siege of Cairo the place destruction didn’t reset at halftime.

UI and HUD

  • Mounted a problem in Automobile Customisation locked Anti-Air Automobile presets didn’t show their unlock standards as meant.

Development

  • Mounted a problem the place the shotgun weapon problem “Kill 5 Enemies With a Shotgun With out Reloading” didn’t full correctly.
  • Mounted a problem the place progress for the “Engineer Specialist 3” Project didn’t save appropriately.

Portal

  • Mounted a problem the place “SpawnLoot” wouldn’t spawn Ammo or Armor.
  • Mounted a problem the place gamers with group creations privileges set to Block might nonetheless entry user-generated Neighborhood Experiences when the get together chief hosted a match.

Audio

  • Mounted a problem the place activating the BF PRO Radio Channel by way of the Commorose didn’t play any sound.

Redsec

Participant

  • Mounted a problem the place Battle Royale (Quads) matches didn’t finish after the final crew was eradicated.
  • Mounted a problem the place being killed instantly after a cell respawn accomplished might consequence within the squad being eradicated as an alternative of reviving remaining teammates.
  • Mounted a problem the place gamers might turn out to be caught in a top-down view of the map after redeploying.
  • Mounted a problem the place gamers retained their Second Probability after redeploying and didn’t transition to the Finish of Spherical display after their subsequent elimination.

UI and HUD

  • Mounted a problem the place all squad members displayed the identical highlighted stat on the Squad Placement display.

Development

  • Mounted a problem the place the “Battle Royal Grasp Problem 4” didn’t observe progress appropriately.

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