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Tuesday, November 4, 2025

Arc Raiders overview | Rock Paper Shotgun


Ten hours into Arc Raiders, I felt betrayal’s sharp sting for the primary time.

The spherical started with generosity. I met a fellow raider who had dropped me a uncommon shotgun in addition to a broken warmth sink to improve my workbench. They requested nothing in return. It was one in all many pleasant encounters I’ve had roaming the floor of Arc Raiders’ hostile maps, however I additionally felt my coronary heart fee rise: while you die you lose the whole lot you are carrying, so I knew I needed to attain an extraction level rapidly and quietly.

On the way in which, I met one other participant. We exchanged “do not shoot” emotes adopted by our precise voices on proximity chat, agreeing to cowl one another till the exit. I even dropped him some bandages.

Idiot.

As a set of pneumatic doorways whirred open, a rolling, beeping robotic – one of many titular ARC drones – exploded in our faces and within the confusion, earlier than I realised what was taking place, my companion turned on me and fired. A crimson flare erupted from my physique, pinging towards the ceiling and resting subsequent to the smoking carcass of the lifeless robotic. “Evil,” I mentioned, though inside I admired his opportunism. “It is only a recreation, man,” he mentioned, though his voice was tinged with guilt.

Within the crowded subject of extraction shooters, Arc Raiders feels distinctive. It combines punchy fight and the inherent rigidity of the style with stunning social interactions: fragile alliances made at gunpoint, hopeful pleas for assist, bands of gamers gathered on roofs, enjoying musical devices collectively. I’ve negotiated truces mid-gunfight and silently shaped bonds with raiders as we fought flying ARC. I’ve met gamers from Norway, Austria, Newcastle, and Edinburgh, and now we raid collectively, terrorising ARC and gamers alike.

On this world, people have been compelled underground by the robots that roam the floor. As a raider it is your job to go “topside”, seize provides, and return inside half-hour through extraction factors that dot Arc Raiders’ 4 maps, various from a metropolis buried in swirling sand to a dormant spaceport. Loot is in all places, in lockers, drawers, mendacity on desks, in crates you prise open with a crowbar, and on the our bodies of downed raiders. All the pieces is helpful both in fight, as a crafting merchandise, or as a supply of money to spend on higher gear.

It has been touted as an extraction shooter for inexperienced persons – an easier, extra vibrant different to the militaristic Escape from Tarkov, and it succeeds in easing gamers into the style. You possibly can take limitless free loadouts that provide you with fundamental weapons and therapeutic objects, which suggests you danger nothing. Loot is colour-coded by rarity so what to drop, and the chime of purple objects stays thrilling after 30 hours. You possibly can mark objects that you simply want for crafting recipes, missions are clearly defined, and areas are marked on a complete map.

However welcoming doesn’t imply simple, and even the only ARC can kill you. When that rolling Pop exploded it shredded my armor and two-thirds of my well being bar. Pesky Wasps and armoured Hornets are simple to destroy on their very own by capturing their thrusters, however two can overhelm you for those who stray from cowl. And for those who see a floating Rocketeer or hear the demonic hum of its engines, run. The problem of the PvE is completely tuned, encouraging preparation and cautious positioning, and the rewards of taking down the most important enemies are well worth the problem.

ARC are drawn by noise, and the whole lot you do is excruciatingly loud. Each time I crack open a crate or breach a door, the creak of steel reverberates in my bones, understanding that I am broadcasting my location to anybody close by. It’s deliciously, painfully tense.


The player pings an ARC Rocketeer drone in Arc Raiders.
Picture credit score: Rock Paper Shotgun/Embark Studios

I really like the unpredictability of assembly different raiders: the awkward conversations, the rising etiquette of particular voice strains, the uneasy agreements to place your weapon away, the marginally panicked shouts of “pleasant, pleasant” as you enter an extraction level, praying you do not get sniped by a camper. As a solo participant, you are as more likely to commerce pleasantries as you’re bullets, though some gamers will shoot on sight. Duos and trios are much less pleasant, though my squad as soon as shaped an unstated alliance with one other group to take down a Rocketeer.

Fight is its personal reward: gunshots really feel suitably heavy, bullets crack towards partitions and splinter shields with a blue fuzz of draining power. Weapons really feel makeshift and are tough to regulate. The extra loot you carry, the extra sprinting and rolling drains a stamina bar that all the time appears to run on fumes in essential moments. There are not any injury numbers or hit markets, so that you’re counting on blood spurts and adjustments in gamers’ habits earlier than to know when to push, firing till you see a flare (which, in flip, attracts different raiders to the world).

The sparse UI grounds you on this planet, including to the strain. Once you name an extract through an elevator or, within the buried metropolis, an underground prepare, there is no countdown timer. Only a booming voice promising that assistance is – all too slowly – on the way in which. You cower in a nook, wincing on the wailing sirens and flashing lights.

I’ve not as soon as felt bored. Some rounds are continuous firefights, others are slices of a horror recreation as you creep over steel steel grates and thru darkish corridors with a torch, dodging headcrab-like Ticks. Generally I do a full circle of the skin of the map, simply to discover. Different occasions, I concentrate on my quests, entering into with a single goal earlier than inevitably being distracted by a firefight. Often I take a free loadout and simply go for kills. There’s an entire map – the scenic mountainside city of Blue Gate – that’s nonetheless a thriller to me, and I can not wait to be taught its secrets and techniques.


The Workshop screen in Arc Raiders.
Picture credit score: Rock Paper Shotgun/Embark Studios

Sadly, the whole lot will get a bit fiddly after a spherical finishes and also you’re handing over quests, crafting objects, or organising your stock.

You can not, as an example, seek for a person merchandise in your stash, and that will get extra annoying the extra loot you accumulate. You possibly can break down objects into their element elements for crafting, or promote them for money, however some objects labelled as “recyclable” grow to be important for upgrades in your workshop, which the sport would not let you know. I burned by means of all my rusted instruments solely to grasp that I wanted them for my weapons bench, and I spent a number of runs looking them down over again.

Most upgrades to your workshop – the place you do most of your crafting – require a number of objects, however it is advisable accumulate the whole lot earlier than you possibly can deposit something. For that weapons bench improve I wanted rusted instruments, mechanical elements, and drivers from downed Wasps. As I hunted the instruments, the opposite objects sat ineffective in my stash, taking over area.

Quest development feels uneven. The very early missions are strong introductions to the fundamentals, however 20 hours in I used to be being requested to finish duties I might already finished a number of occasions. I might cracked open six Baron husks – big, long-dead ARC corpses – earlier than the sport requested me to do it for a quest.

These niggling points, nonetheless, are all forgotten when a spherical begins – moment-to-moment, Arc Raiders is simply that good. I might fortunately play rounds with out an goal, merely basking within the chaos and selection.


In Arc Raiders, the player sneaks through some trees as a sunset turns the sky orange.
Picture credit score: Rock Paper Shotgun/Embark Studios

After which there’s the AI-generated elephant within the room.

Builders Embark makes use of generative AI for voice barks, comparable to while you ping a location or objects, and it is skilled on consenting voice actors. Except for some unusual inflection and the occasional mispronunciation – laboratory reagents turn out to be laboratory regents – it is not jarring.

Nevertheless it raises a broader level about the usage of AI for voice appearing in video games, as defined eloquently by Edwin final week:

The AI era of videogame voicework has been a spotlight in dialogue of whether or not generative AI adoption will result in job cuts and a common erosion of working alternatives, with massive finances instruments comparable to Microsoft’s Copilot usually described as a means of magically rising productiveness with out elevating prices. In July final 12 months, the US actors union SAG-AFTRA referred to as a strike, demanding that videogame publishers conform to correct constraints on what corporations can do with recordings, to guard the livelihoods of performers.

The Finals [Embark’s previous game] has come beneath fireplace for its utilization of text-to-speech, with Embark protesting again in 2023 that “making video games with out actors is not an finish purpose.” In my interview about Arc Raiders, I requested Grøndal for extra specifics about Embark’s voice actor contracts – are there any limits on what the builders can do with that voice information? Grøndal was unable to enter specifics, partly as a result of he did not have the knowledge handy, and partly for the standard confidentiality causes […]

After some complicated statements, Embark has additionally clarified that Arc Raiders would not embody any gun fashions generated from Youtube movies, and that one other AI venture, to create animations for enemies, is only analysis, and never designed to exchange any developer.


The player looks out at a large building during a dust storm in Arc Raiders.
Picture credit score: Rock Paper Shotgun/Embark Studios

Inevitably, that venture will turn out to be a actuality. Whether or not it is utilized in Arc Raiders, and whether or not that adjustments or hampers the work of builders, stays to be seen, but it surely might properly change how I really feel a few recreation the place the mere presence of genAI already makes me really feel barely icky about recommending it. It’s price maintaining a tally of, as I am certain RPS might be.

In any case, Arc Raiders needs to be one in all your “endlessly” video games: it already has a roadmap for the remainder of the 12 months that features a new map in addition to new Arc enemies, objects, and quests.

Its long-term energy will depend on the standard of these updates. I am not but deep sufficient to know whether or not Arc Raiders will really feel this compelling at hour 100 or whether or not, in two months’ time, I will nonetheless be dreaming about it.

For now, all I do know is that its metallic hooks are in me, and I can not cease enjoying.

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