I’ve a scene with fairly just a few gameobjects in it and for the primary time since utilizing Unity, once I enter/exit play mode (and even shut and reopen the scene) it takes a few minute to finish this. There are not any scripts on any of those gameobjects (besides the LOD group part) as I’m simply organising the artwork in the mean time, the interactivity I’ll do later. Comfortable to be corrected, however I believe that aside from the variety of objects the opposite 2 gradual downs could also be prefab nesting and the truth that I’ve accomplished some probuilder overrides to a number of the gameobjects.
Regardless of that I’m questioning if there is a method with Unity’s inbuilt instruments (eg. Profiler) to determine which gameobjects within the scene are inflicting essentially the most decelerate? I’ve tried utilizing Profiler however cannot discover a view that exhibits me a comparability of how a lot efficiency every gameobject requires or related so I can then decide which of them I can attempt to optimize additional. In the end if the problem finally ends up being one thing aside from just a few particular gameobjects that is positive, however I nonetheless suppose it is a good normal optimisation step to know find out how to do. So to make clear I’m not on the lookout for a technique to see which scripts are the problem however which gameobjects themselves are.