Whereas it’s a meme and a joke, there’s undoubtedly fact to it. As an business, we’ve already moved in that path with out individuals actually noticing. The reality of the matter is that dwell service video games, the sort of video games which have common content material updates, are actually “shorter video video games with worse graphics made by people who find themselves paid extra to work much less”. We’re leveraging our current instruments and belongings to make extra sport with much less effort. We’ve obtained shorter dev cycles so we scope down and crunch much less. The truth that we will hold the gamers enjoying on a fast cadence is what makes it sustainable.
This strategy breaks down if we’re making an attempt to ship a number of smaller video games – it’s arduous to construct up an viewers that may maintain a sport franchise like that. Particular person launches have extra prices like advertising, certification, distribution, and so forth. Getting individuals to purchase new video games is considerably more durable than getting them to proceed enjoying a sport they already like.
Past that, constructing a brand new sport sometimes requires vital ramping up and exploration – we have to determine what the core gameplay is, what we’re constructing, how we’re going to create all the required content material, establishing the instruments, and so forth. That takes a big period of time, after which we nonetheless want to really construct every thing we deliberate out. Gamers anticipate separate video games to be basically totally different, which bites us if we’re releasing smaller titles sooner. This is likely one of the main causes episodic video games didn’t work as a enterprise mannequin besides underneath very strict situations – even going from episode to episode is lots more durable than including on to an current sport.
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