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Friday, October 3, 2025

15 Finest Talents To Unlock


Due to its wonderful job system, there are tons of of talents your characters can study in Closing Fantasy Techniques: The Ivalice Chronicles. A few of them are trash. A few of them are enjoyable however mid. Listed here are the godlike ones.

Talents in Closing Fantasy Techniques are available in 4 sorts: motion, response, assist, and motion. Under I’ve listed one of the best talents to unlock within the latter three classes. These are helpful it doesn’t matter what Job or motion talents you’re rocking.

If you need my recommendation for motion talents, you must prioritize the Monk’s Chakra and Revive, White Mage’s Increase and Holy, Black Mage’s Flare, and the Summoner’s Cyclops and Lich. Additionally each Merchandise, Geomancy, and Iaido motion means.

However on the subject of the motion, assist, and response talents, these are one of the best:

Teleport

Job: Time Mage

Value: 3,000 JP

Why it’s nice: You’ll be able to transfer anyplace on the map, however with a lowering likelihood of success the farther away out of your present location the spot is. It breaks some maps completely by letting you cross chasms or hop on the opposite aspect of boundaries. It’s additionally good for Mages who need to solid a spell after which teleport out of vary.

Ignore Elevation

Job: Dragoon

Value: 700 JP

Why it’s nice: You’ll be able to transfer with out being restricted by how excessive or low the sq. in entrance of you is. Want to leap up on high of a cathedral? You are able to do that! Plus you don’t have to fret about Teleportation failing.

Fly

Job: Bard

Value: 900

Why it’s nice: It seems to be goofy seeing your character flap round like a Chocobo however flight has some benefits that Ignore Elevation doesn’t. Particularly, you may escape for those who get cornered by flying over enemies. The value to unlock is exorbitant but it surely’s by no means a nasty choice.

Motion +3

Job: Bard

Value: 1,000 JP

Why it’s nice: This one can be a Bard specialty, that means feminine characters can’t study it. However you may by no means go unsuitable with a great previous stable plus-three to motion. Each time you go to maneuver your character you’ll be like, whoa, WHOA! It doesn’t have the flexibility of the opposite motion talents but it surely’s nice for heavy-hitters that must get across the battlefield rapidly.

Doublehand

Job: Samurai

Value: 900 JP

Why it’s nice: Doublehand permits you to maintain one weapon with two fingers and doubles the assault energy. It’s nice for uncommon greatswords like Excalibur and polearms that require two fingers already.

Twin Wield

Job: Ninja

Value: 1,000 JP

Why it’s nice: You’ll be able to equip two weapons and assault with each. That splits the percentages of lacking each hits and allows you to get bonus stats from the second geared up merchandise. It’s nearly at all times preferable to Twin Wield. Plus it really works with the Monk’s Martial Arts, which Doublehand doesn’t.

Equip Weapons

Job: Orator

Value: 800

Why it’s nice: Weapons have nice vary, principally by no means miss, and when you unlock the particular magic variations, could be extraordinarily highly effective. The 2 jobs that may usually equip weapons are fairly weak, so it’s nice for pairing with different ones. Plus you should use it with the Knight’s Arts of Struggle to interrupt enemy gear from afar.

Swiftspell

Job: Time Mage

Value: 700 JP

Why it’s nice: The primary downside to essentially the most highly effective magic within the sport is casting time. Spells that take without end give enemies an excessive amount of time to maneuver out of the way in which or to kill you earlier than they go off. Swiftness makes Summons like Cyclops and Lich go off in report time and might make it simple to heal allies in a pinch earlier than they’re completely KO’d. On high of that, The Ivalice Chronicles remaster dialed down a number of the casting occasions for one of the best spells, so Swiftness will make them land much more rapidly.

Job: Chemist

Value: 350

Why it’s nice: Gadgets is without doubt one of the most helpful motion talents within the sport. Including vary to them doubles that utility. There’s merely no substitute for a totally stocked stock you may deploy throughout the battlefield with out the necessity to await spells or moving into the proper place.

Auto-Potion

Job: Chemist

Value: 400

Why it’s nice: You study very early in Closing Fantasy Techniques that Auto-Potion is without doubt one of the most annoying talents to combat towards. Because the title implies, it has a excessive likelihood of utilizing a potion after very hit, whether or not it’s bodily harm or magic. It’s usefulness maxes out with X-Potions which restore 150 well being, however even within the late sport it’s uncommon that you just’ll get hit for considerably greater than that. One of many easiest, easiest-to-access talents within the sport will enhance the survivability of everybody in your staff exponentially, so long as you may afford to restock in-between battles.

First Strike

Job: Monk

Value: 1,300 JP

Why it’s nice: Drained: Counter Deal with. Wired: Counter. Impressed: First Strike. Not solely do you get to assault the enemy first, however they don’t get to reply in any respect, so that you’re primarily co-opting their whole flip. It solely works for melee assaults, nonetheless, so its usefulness is restricted to hand-to-hand brawls. Nonetheless, few issues are extra satisfying than sending a Ninja into battle and watching them double-strike each Knight within the neighborhood earlier than they even get their subsequent flip.

Dragonheart

Job: Dragoon

Value: 600 JP

Why it’s nice: Dragonheart offers your character an opportunity to solid re-raise on themselves each time they take harm. It’s particularly helpful for characters you understand will get worn out as a result of it ensures them one other flip once they revive, at which level hopefully the cavalry has arrived both to heal them or present cowl.

Shirahadori

Job: Samurai

Value: 700 JP

Why it’s nice: As soon as referred to as Blade Grasp, Shirahadori offers you someplace between 60-80 p.c evasion on each bodily assault. It’s imagined to solely apply to melee assaults however works for bows too, which is what in the end makes it higher than First Strike. In the case of survivability, the one factor higher than Auto-Potion is rarely getting hit in any respect.

Archer’s Bane

Job: Archer

Value: 450 JP

Why it’s nice: So that is principally Shirahadori however worse. It dramatically will increase evasion however just for projectiles. Why embrace it on this record then? It’s low cost and simple to unlock very early on and Closing Fantasy Techniques likes to throw enemy Archers at you up via nearly the top of the sport. Archer’s Bane can maintain a Black Mage or Summoner from getting picked off. I prioritized it on my newest playthrough and was stunned how a lot work it put in.

Essential: Recuperate HP

Job: Monk

Value: 500 JP

Why it’s nice: Okay, another for the street. Essential: Recuperate HP will absolutely restore your character’s well being if the enemy’s assault takes them into near-death however doesn’t outright kill them. That may sound extraordinarily limiting, however there are a shocking variety of occasions when that’s precisely what occurs throughout a battle. It’s not as constant as Auto-Potion and doesn’t present as a lot general worth as a First Strike or Shirahadori but it surely’s a less expensive talent and has some very distinctive circumstances the place it simply out-performs each due to the truth that it may possibly routinely restore your whole character’s well being. Pound-for-pound probably the greatest early-game reactive talents.

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