16.7 C
New York
Wednesday, October 1, 2025

Why technique video games are primed for robust storytelling


The celebrated launch of Closing Fantasy Ways: The Ivalice Chronicles is a significant victory for advocates of online game historical past and builders looking for to be taught classes from the craft of the classics. Not solely did Sq. Enix ship two “variations” of the sport—one with up to date visuals and voice appearing, and one which faithfully recreates the unique PlayStation title—however it did so with a number of veteran builders on the helm: director Kazutoyo Maehiro, artwork director Hiroshi Minagawa, and former scriptwriter Yasumi Matsuno.

These males labored on the unique Closing Fantasy Ways. That makes them a uncommon breed of recreation developer tasked with going again to their outdated work and reflecting on decades-old growth selections. They have been candid in regards to the challenges, which included rebuilding the misplaced supply code and re-crafting programs by “really feel” alone. In the meantime former scriptwriter Yasumi Matsuno wrote contemporary dialogue and eventualities, shining a light-weight on Ways‘ best legacy: its electrifying story of sophistication warfare, corruption within the church, and authorities oppression.

It was an early instance of how technique video games might be platforms for robust storytelling. Successors like Hearth Emblem Awakening, Warcraft 3, and Marvel’s Midnight Suns have all received reward for investing in robust writing in addition to tightly-paced strategic fight. 

Associated:How Yacht Membership Video games is breaking new retro floor with Mina the Hollower

Nice video games writing lives in all places in video games however the revival of Closing Fantasy Ways made us ask—what’s it in regards to the technique style, be it turn-based or real-time—that makes it such a strong canvas for writers?

We posed the query to Maehiro and Minagawa in a latest name discussing their work on The Ivalice Chronicles. Their reply: it is all in regards to the fundamentals of the style.

The variety of characters you management can form a recreation’s story

Maehiro and Minagawa returned to a recurring theme throughout our dialog in regards to the challenges of remastering and updating Closing Fantasy Ways: the basics of the sport’s design, from its square-based fight system to its forged of characters. Most of the player-controlled characters are distinctive troopers, bowmen, and mages with bespoke sprites who’ve a job to play within the recreation’s story. Others are generic fighters with customizable sprites who can both take the function of cannon fodder or be sharpened into items as robust as the principle forged.

It is this mosaic that Maehiro stated separates Ways from motion video games the place you play as a single character. Although Ramza Beoulve is the protagonist, he is handled equally on the battlefield as his allies with regards to management and gameplay. “In an action-based recreation, you will have a personality that you simply’re controlling, and your [goal] is to defeat an enemy,” stated Maehiro. “I really feel like that form of places you on rails for a sure kind of storytelling. It is laborious to weave in these exterior parts.”

Associated:Dream-casting and discovering character with your personal voice – Unlocking the Vault #2

“However once we take into consideration a method RPG, there’s lots of completely different characters that you may management.” He alluded to the huge sorts of enemies that introduce completely different sorts of antagonists who can fill out the story. Extrapolate out his pondering, and you’ll see how different gameplay wants like useful resource administration, management of terrain, and recruiting or shedding characters can combine writing and gameplay.

“Provided that that is the general format of the technique RPG style, it paints a superb canvas to have extra detailed storytelling,” he stated. Although Maehiro was particularly talking in regards to the technique RPG style, his pondering applies to different sorts of technique video games as effectively.

Ways‘ grand story is not the one component tied to the core gameplay. Minagawa defined that in recreating the unique’s pixel artwork fashion—and in revamping it on within the recreation’s “Enhanced” mode—he and his colleagues have been sure by the very tiles gamers traverse. “In the case of issues just like the character proportions, pixel sizes, even how far aside the eyes are on the face, all of these selections are tied to the precise recreation design itself,” he stated. “If we have been to attempt to change the character proportions to have the ability to depict the character otherwise, how that reads on the display would differ.”

Associated:Nintendo spells out why participant communication ought to solely occur in-game

“The dimensions of the maps, as effectively of the sizes of every of the panels and cubes would even be impacted by that.”

Deeper forces drive Closing Fantasy Ways‘ design

If you happen to’re mulling how the design ideas of a recreation can form its storytelling and artwork—you must also contemplate how {hardware} and tooling can form design.

Minagawa defined that one notorious design limitation of the PlayStation—the dearth of an in-console “Z-buffer”—got here again to hang-out him because the artwork director on The Ivalice Chronicles. Sq. Enix had created its personal Z-Buffer on the unique PlayStation model of the sport, and the entire unique artwork property had been tied round that system. The artwork director, having come to the venture off of Closing Fantasy XVI, admitted he was caught off guard by the scope of the remaster, pondering it might be easier than a large role-playing recreation stuffed with distinctive 3D property. “I form of assumed that if I have been to take the fundamental data and attempt to re-output it to be a lot cleaner than that simply must be a quite simple and easy course of,” he admitted. “However doing so, I spotted that really results in so many various technical exterior points that I did not count on.”

A screenshot from Final Fantasy Tactics: Ivalice Chronicles. It shows a tile-based battle.

One other limitation for updating the sport got here in the necessity to refine character animations for a way they seem on bigger screens. The PlayStation’s highest decision was 640p. In the present day the minimal decision is perhaps 720p. However the tooling used to make the unique animations was solely out there inside the PlayStation {hardware} surroundings. “It form of operates natively in that surroundings as effectively,” stated Maehiro. “On reflection, it did form of make me take into consideration how we most likely should not have form of construct issues out inside that actually distinctive, particular surroundings.”

One other remorse Maehrio expressed: overwriting the unique Closing Fantasy Ways supply code after transferring to launch the worldwide variations of the sport. Sq. Enix has up to date its software program preservation practices since then, however it’s the principle cause the workforce spent a lot time poring over the cell and PSP variations of the sport, in addition to learning player-archived information.

It is simple to have a look at these limitations and marvel at how Sq. Enix advised such an bold story—and up to date it for a contemporary period—with such particular constraints. However as all the time, it is the constraints that formed the story above them.

This fascinating archival train appears to have paid off for Closing Fantasy Ways—would the workforce ever deal with that effort for Closing Fantasy Ways Advance, the Sport Boy Advance-exclusive sequel with an equally bold (if underrated) narrative? “The technique RPG style is a bit of bit extra area of interest,” Maehrio stated with some care. “That stated, I feel if The Ivalice Chronicles does very well…it additionally exhibits the enterprise viability of the style.”

“That might doubtlessly open doorways for issues like Closing Fantasy Superior getting the identical therapy, or sequels or new titles,” he stated.



Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Articles