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Thursday, September 25, 2025

First gameplay trailer for Returnal follow-up Saros reveals a gentler roguelike that is no much less plentiful in bullets



Sony and Housemarque’s sci-fantasy shooter Saros received its first correct gameplay trailer at PlayStation’s newest State of Play this night. When you had been hoping for extra Returnal, then pour your self an enormous brimming flagon of victory mead, for that is principally Returnal plus a gruff male lead, a sunnier shape-shifting wasteland, and a pressure defend that converts assaults into juice to your greatest weapons.


Do folks drink victory mead on the earth of Saros? This isn’t a query answered by the trailer. As an alternative, we’re handled to a collection of agile bangfights with enemies of all sizes and styles. Some are robotic. Some are skull-themed. Some have extra arms than appears strictly vital. Some are massive sufficient to offer Kratos the chilly sweats. See that Sony? Did you a cheeky little bit of license cross-pollination there.

Watch on YouTube


As in Returnal – a sport that took Housemarque’s shmup pedigree and utilized it to a third-person roguelike shooter – most of those creatures are a fan of spewing probably the most fantastically patterned fusillades of power projectiles. It is as if someone had sneezed whereas downing their victory mead, and skilfully angled their lips and nostrils to supply a crowd-pleasing firework impact, fairly than an excruciating fake pas. When you dislike being sneezed on by cosmic goblins, the sport’s horizontal sprint appears to be like very efficient offering you handle its cooldown.


The trailer blurb recaps the story premise. In Saros you play Arjun Devraj, voiced by Rajul Kohli. He is a Soltari enforcer exploring the misplaced colony of Carcosa within the face of an eclipse that causes the panorama to shapeshift. I do not discover Devraj that compelling as a personality to date, however he is received a cool coat so we’ll name it even Stevens. There are additionally some unhappy holographic folks you may question about Carcosa’s plight.


The important thing variations I can see over Returnal are 1) that power defend, which additionally is useful up in opposition to laser beam traps and the like, and a pair of) a Second Likelihood revive mechanic, which sees Devraj slamming his fist into the bottom and resurrecting in sheer petulance at having by accident taken 400 bullets to the jaw. Housemarque have been eager to emphasize that this can be a gentler roguelike than Returnal, with “everlasting assets and development making each demise helpful”. See additionally the tagline, “Come again stronger”.


All we want now could be a PC launch date. The factor I would most like to listen to about subsequent is the bestiary. I adored Returnal’s lore writing. I assumed the 3D bullet hell stuff was bonkers, too, however largely I am right here for knotty descriptions of exceedingly odd fauna.

Disclosure: RPS co-founder Alec Meer wrote for Returnal and is the lead author on Saros.

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