Increasingly you hear one thing lately that I might have by no means anticipated to listen to in my life… “Unreal Engine is gradual”. Many excessive profile video games have been launched utilizing Unreal Engine 5.x and a number of other of them have had efficiency points. These embrace titles like:
- Lords of the Fallen
- Remnant 2
- Star Wars Jedi: Survivor
- Mafia Outdated Nation
- Oblivion Reboot
- Silent Hill 2 Remake
- Metallic Gear Strong
Even Epic Video games personal Fortnite hasn’t been immune, with reported body dropping, shader compilation stutters and different efficiency points. The pattern continues with the simply launched Borderlands 4 receiving many damaging opinions and the overwhelming majority are targeted and efficiency points within the sport similar to this evaluation:

This isn’t a cherry-picked evaluation, that is actually the topmost evaluation of Borderlands 4 on Steam proper now accompanied by lots of and even hundreds of comparable opinions.
Key Hyperlinks
Tim Sweeney on Lack of Optimizations
Epic Video games Article on Shader Compilation Optimizations
Tim Sweeney on Unreal Engine 6 and UE 5.x Limitations
Borderlands 4 Constructed With Unreal Engine Article
Video games are clearly very sophisticated techniques and efficiency points can come from many alternative causes. Within the video under we discover precisely what these efficiency points are, what could also be inflicting them and what Epic Video games are doing to deal with them.