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Saturday, September 6, 2025

Digging into the fight design of Cronos: The New Daybreak


At present’s the day that Bloober Crew’s newest survival horror sport Cronos: The New Daybreak hits PC and consoles, unleashing one other bloody journey for the studio behind Layers of Worry and the remake of Silent Hill 2. In its quest to be a defining developer of survival horror video games, the Cronos improvement crew took an enormous swing at reinvigorating the style’s fight mechanics.

In Cronos, gamers face two new main mechanical challenges: first, they don’t have a dodge button. They’ll solely repel enemies by utilizing a burst from a flamethrower, which makes use of restricted ammo wanted elsewhere. Second, enemies do not simply chase the participant—they evolve by searching down corpses that stay within the surroundings for the complete struggle.

Experimenting with new fight mechanics is a frightening multidisciplinary job—and on this week’s episode of the Recreation Developer Podcast, lead fight designer Shamil Yanbukhtin and senior sport AI programmer Dennis Pauly clarify how the crew pulled it off (even when it meant generally saying ‘git gud’).

Contemplate the corpses of Cronos

One problem that veteran sport designers ought to be aware of is the query of what to do with the corpses of fallen enemies. In most different video games, they simply vanish—an environment friendly means to assist gamers see what issues and cut back reminiscence budgets by not rendering pointless objects.

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However when our bodies mendacity on the bottom turn into a part of the combination—how does that affect the programming? The AI? The extent design? The artwork? These are the sorts of questions Bloober crew confronted on the street to creating a brand new form of survival horror expertise.

The Recreation Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and all the things in-between of sport improvement, sharing classes and techniques fellow builders can use to hone their craft. The Recreation Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and options music by Mike Meehan.

Comply with Recreation Developer on Bluesky or on LinkedIn.



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