I’ve tried to make video games up to now, however have been too bold and now haven’t any clue what to do subsequent and really feel very burnt out.
I’ve tried:
- SDL2 with C/C++, however I did not like how its DeltaTime labored or the quantity of exterior libraries you needed to set up
- Raylib with C,C++,Rust,and many others, however I did not like how the tasks have been arrange or compiled
- Creating my very own console-based renderer, however that went nowhere
- SFML2/3 with C/C++, however I did not like how exhausting it was to recollect the way to do issues
- LibGDX, however I could not determine the way to set it up (I simply did not like Java as a complete)
- OpenGL, however I could not determine something
- Macroquad and Bevy, however I simply did not actually like rust both
- HTML5 and JS, however I additionally could not determine the way to use canvases
- Roblox, however I most popular making 2D video games
- Engines like Unity and Godot, however I simply could not actually determine them out.
- Just lately Löve2D, however I could not arrange an accurate atmosphere for it, and I wasn’t a fan of lua
The rationale I’ve felt burnt out is due to what I imagine known as ‘Shiny Object Syndrome’, the place I do know too little about a lot of various things and never sufficient about one. If somebody may level me in the fitting course that might be nice. Thanks