24.7 C
New York
Friday, August 29, 2025

How can I discover the fitting sport engine/framework/instrument/programming language as an overly-ambitious newbie?


I’ve tried to make video games up to now, however have been too bold and now haven’t any clue what to do subsequent and really feel very burnt out.

I’ve tried:

  • SDL2 with C/C++, however I did not like how its DeltaTime labored or the quantity of exterior libraries you needed to set up
  • Raylib with C,C++,Rust,and many others, however I did not like how the tasks have been arrange or compiled
  • Creating my very own console-based renderer, however that went nowhere
  • SFML2/3 with C/C++, however I did not like how exhausting it was to recollect the way to do issues
  • LibGDX, however I could not determine the way to set it up (I simply did not like Java as a complete)
  • OpenGL, however I could not determine something
  • Macroquad and Bevy, however I simply did not actually like rust both
  • HTML5 and JS, however I additionally could not determine the way to use canvases
  • Roblox, however I most popular making 2D video games
  • Engines like Unity and Godot, however I simply could not actually determine them out.
  • Just lately Löve2D, however I could not arrange an accurate atmosphere for it, and I wasn’t a fan of lua

The rationale I’ve felt burnt out is due to what I imagine known as ‘Shiny Object Syndrome’, the place I do know too little about a lot of various things and never sufficient about one. If somebody may level me in the fitting course that might be nice. Thanks

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