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Thursday, August 14, 2025

magic the gathering – Is there a time period for some specific form of activated skills that persist?


The talents you ask about don’t have any specific title aside from the same old classes of activated, triggered, static, or spell means; activated skills within the case of Surge Engine. They create the results in query that are referred to as steady results; they make Surge Engine lose defender, change its shade, and so forth. Except in any other case famous, these persist till the tip of the sport, although often they do have a restricted length specified.

It is necessary to differentiate between skills and results, as they’re associated however distinct ideas. There are 4 classes of skills. There is no such thing as a particular class for skills that generate steady results; all skills can do this.

113.second Skills can generate one-shot results or steady results. Some steady results are alternative results or prevention results. See rule 609, “Results.”

113.3. There are 4 common classes of skills:

113.3a Spell skills [..]

113.3b Activated skills [..]

113.3c Triggered skills [..]

113.3d Static skills [..]

As said in 113.second, skills can generate steady results, which is the form of impact you are asking about on Surge Engine:

611.1. A steady impact modifies traits of objects, modifies management of objects, or impacts gamers or the principles of the sport, for a hard and fast or indefinite interval.

611.2. A steady impact could also be generated by the decision of a spell or means.

611.2a A steady impact generated by the decision of a spell or means lasts so long as said by the spell or means creating it (similar to “till finish of flip”). If no length is said, it lasts till the tip of the sport.

To summarise: What you might be asking about are results quite than skills; solely results do one thing, whereas spells and talents are merely the “carriers” of the results. Steady results could be created by spells and talents of every kind; they don’t seem to be restricted to activated skills similar to these on Surge Engine. A typical “till finish of flip” impact such because the +3/+3 from Big Progress can also be a steady impact; limited-duration results are far more widespread than indefinite ones, however as for the principles governing them, they’re the identical form.

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