I’m going through the identical downside again and again with Dynamic Lights in Unity and do not know the place subsequent to look. I’m nonetheless studying Unity so perhaps I am lacking one thing trivial as a result of it occurs within the Glasses (Meta Quest App) but in addition in Editor Recreation Mode. Precisely the identical factor.
The Drawback:
Lighting usually works however as I flip my head (XR Digicam) round when considerably near the sunshine, the sunshine is changed by a wierd sq. artifact that appears associated to the rotation of the pinnacle (scene).
Some head rotations make the sunshine accurately render, many others make the sunshine disappear and that unusual sq. seems as a substitute – on the gentle place.
This occurs independently of the “Extra Lights” settings (pixel rely …), EVEN WITH ONLY ONE LIGHT within the scene (this instance!)
You may also see it in this YouTube video.
Query
Any thought about what could be the trigger? I’ve touched every little thing and this downside stays.
Scene Particulars
- URP for Meta Quest
- scene 100% runtime generated, no lightmaps or baked lighting
- No baked Shadows, Realtime Shadows disabled
Lighting / Challenge settings:
- Solid Shadows: Off
- Primary Gentle: Per Pixel
- Extra Lights: Per Pixel, Per Object Restrict: 3
- Rendering Path: Ahead+ (really useful for Meta Quest)
- Depth Priming Mode: Disabled
- Depth Texture Mode: After Transparents
- Publish Processing: Disabled
- Intermediate Texture: Auto
- Foveated Rendering: 1.0 strngth (doesnt appear associated in any case)