It’s an excellent query. That is a type of uncommon conditions the place it really is fairly simple to make these modifications. Setting this up really shouldn’t be that troublesome – we already should deal with gadget enter mapping to in-game actions it doesn’t matter what we do, so whether or not we accomplish that utilizing a set of internally constructed presets or a saved map generated by the participant nonetheless ends in the identical motion mapping. It’s a little bit more durable to collate a dynamic set of mappings than a prebuilt one, however not by a lot.
This kind of factor is normally depending on out there UI/UX dev time, since you want to do that on a per-platform foundation. We already do that for a lot of different UI screens. The principle hurdle I can consider is that we have a tendency to want to make use of particular cert-required photographs for button inputs (we name them glyphs, just like the triangle and sq. button on Ps or the A/B/C/D button on Xbox) on these screens which makes them a bit extra advanced on the testing aspect. However these are nonetheless not that heavy by way of validation time wanted – this characteristic shouldn’t be tremendous costly to implement.
I’m actually unsure why this doesn’t occur extra typically – like I stated, it’s really fairly simple to do, it simply requires some extra UI/UX dev time. That small quantity of dev time may be a deal breaker for some studios, however that is the kind of factor that does confuse me.
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