The C++ and C# powered 3D recreation engine Unigine simply launched Unigine 2.20. This launch added a number of new options and enhancements together with:
- Multithreaded Shadow Rendering is now supported on DirectX 12, considerably decreasing CPU overhead and making real-time lighting extra scalable.
- DLSS (NVIDIA) assist has been prolonged to Vulkan, along with DX12, enabling high-performance upscaling throughout a wider vary of purposes.
- AMD FSR 3.1.3 is built-in, providing one other high-quality upscaling possibility, particularly on non-NVIDIA {hardware}.
- The upscaling system now options:
- LOD-aware rendering to enhance element stability throughout distances.
- Enhanced movement vector calculation and depth stabilization, decreasing visible artifacts throughout motion.
- Octahedral Impostors have been launched, providing better-looking and extra environment friendly distant geometry illustration than conventional billboards — helpful for enormous scenes like open-world simulations.
- Quite a few enhancements to volumetric cloud rendering, enhancing visible high quality, and realism.
- A brand new International Illumination management permits fine-tuning of oblique reflection shade and depth to raised match diffuse lighting. It improves the consistency of each matte and shiny floor reflections.
Key Hyperlinks
You may be taught extra in regards to the Unigine 2.20 launch and see the replace in motion within the video beneath.