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Friday, July 4, 2025

2K cell studio Cat Daddy Video games is making layoffs


2K-owned cell studio Cat Daddy Video games, which has labored on titles primarily based on the NBA 2K, WWE, and NFL 2K franchises, has seemingly laid off quite a lot of staff.

A number of builders introduced their departures on Linkedin. Dwell-operations specialist Kayde Ahern, senior producer Bob Givnin, and dwell ops producer Jeff Kalles all posted in regards to the layoffs and mentioned they have been personally impacted by the cuts.

“Properly, it lastly hit me,” Ahern wrote. “Like many within the business, I have been impacted by layoffs. I am going to without end be grateful to my colleagues at Cat Daddy Video games who helped me develop as a lot as I’ve over time and I’ll miss them dearly, however it appears to be like like it is time to transfer on.”

Givnin particularly talked about that his “position was made redundant” yesterday. When contacted for affirmation and particulars on the reported layoffs, a 2K spokesperson advised Sport Developer the corporate has “no remark right now.”

It seems this is not the primary spherical of layoffs on the studio in 2025. Producer Nicki Beaudry mentioned she was laid off again in late Might, whereas 3D animator Peter Hon wrote the same publish in March. Hon particularly talked about being impacted by “company restructuring” on the firm.

Again in February, Grand Theft Auto maker Take-Two Interactive, which owns 2K, reported a “strong” monetary quarter that noticed NBA 2K beat inner expectations. Regardless of delaying Grand Theft Auto VI into 2026, the corporate remains to be projecting about 5 p.c development in income and web bookings for the yr forward.

Associated:Report: Romero Video games makes layoffs after Microsoft cancels challenge funding

Final month, the corporate prolonged its multiyear partnerships round NBA 2K. NBA 2K25 alone has offered nearly 10 tens of millions models worldwide, a 7 p.c enhance on NBA 2K24 gross sales throughout the identical timeframe.

Take-Two’s cell division accounted for greater than 50 p.c of the corporate’s complete web bookings in the course of the second quarter of the final fiscal yr and over 64 p.c of recurrent client spending—underlining its significance to the corporate.

Again in November 2024, Take-Two mentioned it was considering creating mobile-first experiences for a number of console and PC titles whereas pursuing “choose cell M&A alternatives” following its Zynga acquisition in 2022.



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