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Sunday, June 22, 2025

Sharpen your blade, Undead Citadel arrives June 26 on PS VR2 – PlayStation.Weblog


Hey Slayers – the wait is nearly over! After a protracted journey, Undead Citadel is lastly making its solution to PS VR2 on June 26.

This recreation has been a long-time ardour venture for us. We got down to make one thing that actually feels such as you’re in the midst of a gritty, undead-infested world — the place each swing, block, and stab truly issues. No button mashing, no floaty physics. Simply you, your weapon, and no matter’s crawling in direction of you.

What’s Undead Citadel?

At its core, it’s a first-person motion recreation the place you combat via a plague-ridden medieval world overrun by the undead. You’ll be combating your method via a plague-ridden citadel utilizing over 75 completely different weapons — from swords and axes to bows and even conflict hammers. You’ll additionally discover 4 wild potions — decelerate time, supercharge your energy, or freeze enemies of their tracks mid-charge. It’s chaotic in the easiest way. 

The sport contains a full story marketing campaign with handcrafted ranges, puzzles, and lore to find. We additionally included Horde Mode (countless waves, rating chasing, chaos) and an Armory the place you may take a look at each weapon you’ve present in a sandbox atmosphere.

Constructed for VR, optimized for PS VR2

We designed every part from the bottom up for digital actuality. Fight is totally physics-based with 1:1 hand motion and virtually zero delay — if you swing your arm, that’s precisely what occurs in-game. Each impression has actual weight, each parry issues, and each mistake has penalties.

PS VR2’s exact monitoring and responsive haptics make an enormous distinction. Whether or not you’re dodging a sword, blocking with a protect, or nailing a headshot along with your final arrow, all of it feels clean, immersive, and intense.

Smoother slashing, fewer complications: thanks, 90Hz!

Undead Citadel will run at 90Hz, permitting gamers to expertise extra pure and responsive movement when turning or dodging. It makes the world really feel extra “actual,”  particularly essential when the participant is bodily interacting with enemies in intense melee encounters. 

To not point out, for gamers delicate to VR, 90Hz is a candy spot for consolation, offering clean locomotion and speedy actions, which come in useful when enjoying the Horde Mode.

Why the PS VR2 Model hits completely different

Undead Citadel on PS VR2 takes full benefit of the {hardware} to make every part really feel only a bit extra actual, in methods you won’t even discover at first, however positively really feel.

The adaptive triggers add refined resistance as you grip a weapon, like when sliding your hand alongside a sword’s deal with or pushing buttons in menus. It’s a small element, nevertheless it provides a tactical really feel to your interactions, making an enormous distinction inside the sport.

Then there’s headset haptics — for instance, if you take harm, you’ll really feel a fast pulse that provides a bodily edge to the motion. It’s not overdone, simply sufficient so as to add a way of presence. It’s a kind of options you don’t notice you recognize… till it’s not there.

Each of those options, adaptive triggers and headset haptics, are unique to the PS VR2 model, and we’re delighted with how they improve immersion.

Get able to face the Undead

We’ve put an amazing quantity of effort and care into this one, and we hope you’ll really feel that if you play it. Thanks for all of the assist and endurance alongside the way in which. We hope Undead Citadel offers you a fight expertise in contrast to anything in VR. 

Wishlist now to face the Undead like by no means earlier than. Undead Citadel can be out there from June 26, 2025, for $29.99!

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