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Wednesday, October 29, 2025

7 Empires Evaluate – Board Recreation Quest



Once I see a brand new launch that guarantees to be full of technique in a European setting, my early gaming Euro sensibilities kick in, and I’m intrigued. This hasn’t all the time been the case. Fairly than gravitate towards a heads-down technique, I now discover that interactive programs with a mixture of strategic and tactical gameplay scratch that itch.

7 Empires launched this 12 months to little fanfare. On the floor, it presents as simply one other stuffy Euro. But it surely was the title Mac Gerdts, notorious designer of Concordia (amongst many different distinctive designs), that drew me in. Whereas new, 7 Empires revisits the older launch Imperial (2006) and guarantees to streamline by the use of mechanisms and playtime. Writer Rio Grande Video games was sort sufficient to ship this our approach to check the boundaries of enlargement on the previous continent.

Gameplay Overview:

The premise of seven Empires is straightforward, and it focuses on enlargement. The primary board options color-coded empires. An affect card is chosen that evenly distributes beginning affect between gamers. You’ll end up in charge of particular empires instantly but additionally have a vested curiosity in different empires managed by your competitors. Closing scoring pertains to a participant’s affect on an empire multiplied by the empire’s means to increase throughout play.

7 Empires Cards
Gamers put money into empires and intention to see them succeed for higher rewards.

Over eight rounds, every empire takes one motion. If a participant has controlling affect, they’re the monarch for the spherical (this will shift) and select an obtainable motion for the empire. As every participant takes a flip, the power to regulate an empire’s motion is predicated on majority affect when not a monarch. And if neither of those applies when your flip arrives, there’s a comfort motion that’s taken as an alternative.

Every empire has the choice to decide on its motion from three obtainable choices, whereas two of the remaining choices are unavailable through the spherical. The unavailable choices shift again into play by way of a conveyor belt mechanism that finds them queuing nearer every spherical. Attributable to this restriction, the selection of motion taken by a participant can inhibit their means to exert management in some ways throughout play.

The 5 actions are as follows:

  1. Construct & Deploy – Construct a brand new metropolis or improve an current one. Then deploy a brand new unit to every metropolis within the empire, or three models to 1 metropolis.
  2. Transfer & Combat – Transfer ships, transfer land models, and battle opposition, then place management flags.
  3. Assault – Place two models in an unoccupied metropolis area or in two totally different unoccupied metropolis areas within the empire. Transfer and battle with each.
  4. Palace – Construct a brand new palace or improve an current one. Add factors for the empire.
  5. Empire – Depend all flags of the empire in land and sea areas for factors.

Constructing cities and deploying models helps empires preserve management and increase to additional reaches. Transferring into lands with opposing models permits for shifting management by way of fight. And at opportune occasions, Palace and Empire actions present scoring alternatives for every empire.

7 Empires Boats
By land or sea, enlargement requires contact and battle.

Fight is deterministic, and just one coloration can occupy an area on the finish of a spherical. Models are eradicated 1:1, although one land unit sort (artillery) eliminates infantry 1:0. Troop and ship numbers are additionally restricted to a most of three models in a selected house on the finish of an empire’s flip.

Every spherical ends with the primary participant’s marker shifting to a brand new participant. It additionally options an hourglass tile reveal that finds gamers selecting additional affect playing cards (which can shift monarch management) or including new models to their lands. This end-of-round alternative could change the panorama significantly as gamers affect shifts and monarchs discover themselves underneath the management of one other.

7 Empires Gameplay
Brown areas start the sport empty, and gamers slowly start to achieve management of those lands.

Recreation Expertise:

One take a look at the Euro-centric principal board and the mass of wood elements and chits and one might imagine that is going to be a heavy recreation. And from what I collect, the unique design did require a devoted group and important chunk of time to really dwell in its world. However 7 Empires is totally different. It shaves not less than thirty minutes off the playtime and options solely 4 pages of guidelines particular to the state of play. That is very simple to get to the desk.

The affect system is the spotlight. You might start a recreation because the Russian monarch but discover that Spain turns into extra attractive based mostly on its management of land and see your self in search of out new affect to get a bit of the scoring pie. Gamers should not solely give attention to management but additionally navigate and negotiate with different empires. Maybe France and the Ottoman empires staff as much as tackle the Habsburg onslaught. Maybe an settlement is struck with Nice Britain to ship ships to assist.

7 Empires Cards
Every empire has an motion choice and affect playing cards obtainable to them.

It really supplies a top-down take a look at shifting powers with everybody’s fingers connected to totally different empire strings—everyone seems to be a puppet grasp. It’s made manageable by providing easy actions and straightforward to grasp affect numbers. It leaves the true gameplay to reside between gamers as they talk about how finest to shift their models to attain probably the most factors. Or debating on which motion to take now versus ready for later.

7 Empires performs from two to 6 gamers. I’ve discovered video games at 4 and 5 to be a delight, and it’s superb how swift it performs. There’s a whole lot of meaty motion occurring even when an empire is taking just one motion per spherical. With repeat performs, actions and fight, and affect selections and technique all start to flourish. There’s even an choice to draft beginning affect in order that the included affect playing cards don’t make play stale over time.

7 Empires Components
An summary of the map which fortunately retains the main target centered in your models and potential interplay.

One side of the system to spotlight is the end-of-round hourglass tile reveal. These are seeded randomly throughout setup and supply a pleasant wrinkle in the best way that they supply affect and unit boosts. It delivers uncertainty to how affect and management shifts, thus making this top-down view of conquest a lot murkier and thus brisker. Interactivity abounds right here.

Even with my Euro-heavy background, I do must touch upon the uninspired presentation. The primary board, the iconography, the affect playing cards, and past—it’s not going to catch anybody’s eye. It stays too near its predecessor and actually misses out on a real refresh. You already know a Mac Gerdts design while you see it, and I for one, would like to see a brand new avenue of thematic illustration.

7 Empires additionally has a few odd element decisions. The primary are the seven motion tiles which might be set to the facet of every empire house on the principle board. They aren’t wanted and add pointless litter on the desk. The second are the monarch tiles. It’s very simple to go elements within the included empire bins across the desk. If a participant has the empire field, they’ve the controlling affect. I’d toss the monarch tiles proper again into the field.

Closing Ideas:

7 Empires is a success. Mac Gerdts continues to showcase elegant rulesets and mechanisms that present precisely what I’m in search of with interactive gameplay. The affect system retains everybody invested, sees alliances shift, finds heavy competition of land and sea, and encourages desk discuss. The motion conveyor belt additionally supplies a strategic alternative that may each assist and hinder based mostly in your future allegiances. If you’re in search of a heads-down technique recreation, I recommend you look elsewhere. However don’t overlook this gem. It’s a wonderful entry level into shared incentive and emergent narrative programs.

Closing Rating: 4.5 stars – Brush off that mud and rejoice! 7 Empires refines and expands.

4.5 StarsHits:
• Motion choice/restriction
• Shared affect
• Hourglass wrinkle
• Deterministic fight

Misses:
• Drained setting/illustration
• Extraneous elements

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