At first blush, 007: First Mild appears to be like like fairly the departure for Hitman developer IO Interactive, however apparently it is also not the easy, Uncharted-style motion recreation that it seems to be. Worry not, there’s nonetheless loads of Hitman DNA in there.
We caught up with IO’s 007 franchise director Jonathan Lacaille throughout Summer time Sport Fest 2025, and we principally requested him for a vibe verify. Is 007: First Mild the linear, cinematic motion recreation it appears to be like like in its announcement trailer from this week, or can we anticipate to see extra of the Hitman collection’ systems-driven design that IO has turn out to be recognized for nowadays?
“It is neither,” he mentioned. “IOI has a pedigree, and that matches rather well with the [007] IP, so we’re leaning into that, in fact. However that might not inform the total story … we’re leaning rather a lot on what IOI does finest.”
So, it positively seems like IOI diehards will not be left wanting for the studio’s signature model, however Lacaille added that, “We needed to provide you with a whole lot of new issues that IOI needed to study and to reiterate on to actually convey the Bond expertise.”
He talked about driving for instance of a brand new gameplay mechanic IOI needed to study, because the Hitman video games do not have driving. Taking pictures weapons, likewise, is one thing you actually do not wish to do a lot in Hitman, however naturally in a recreation like 007: First Mild, it is a huge a part of the expertise. Nonetheless, Lacaille burdened that “we do not need the sport to only go by taking pictures and taking pictures and taking pictures. We wish to give the participant a whole lot of instruments to really feel as good as Bond within the recreation.”
After a considerably conspicuously lengthy interval of silence, 007: First Mild is slated for launch subsequent 12 months on PS5, Xbox Collection X, Change 2, and PC by way of Steam and the Epic Sport Retailer.